New 3D mobile games create visual obstacles

Researchers have developed a "video less" 3D game based on perfect, not immediate, visually impaired players to experience the fun of digital games. The "video-less" game uses a technique called binaural recording to build an immersive, audio-only world. The technology includes a tiny condenser microphone that mimics our ears and hears a simulated natural sound. In the game, each scene is recorded in this way, and the result is a more realistic 3D experience.
Since there is no graphics card, players must rely on their own auditory senses to browse the level. The latest game in this genre has just been introduced in France by a group of creative developers. They used a crowd campaign to raise more than £31,000 and turn their presentations into a working prototype. "We want to make blind and handicapped players, in the same quality areas and gamers with normal vision, that is our main goal."
This is the main challenge we face. At the Dowino studio in Lyon, a team of three players, Nordine Ghachi, came up with the handheld device of the aforementioned "Blind Legend" game. The protagonist's actions all use a touch screen, allowing players to use their mobile phones, simply swiping their hands, moving their feet or controlling their swords while they are still black. "You can hear what's happening around you," said Nordine. "The sound of the forest, the birds flying above the river, you hear these sounds, this information can help players find themselves in that kind of environment," Nordine said.

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